![]() ![]() I haven’t had much experience with the Genesis conversion of Ghouls ‘N Ghosts, save for a bit of emulation, but can speak from experience with the arcade version that it’s an easier game than its NES and arcade predecessor, though that’s like saying it’s easier to bench press a half-ton pickup than a 3/4 ton pickup. If you’ve had any experience with platformers, you’ll have the Prince of Darkness pulverized by brunch. All of the aforementioned adds up to one smooth ride through the underworld. And for the knight that has everything: brand-new magic spells that range from stronger attacks with Arthur’s current weapon to regenerating armor. There are also secret areas (accessible only by destroying a treasure chest) where you can upgrade different pieces of your armor for additional health (Red Armor as opposed to Gold), even though you won’t really need it. Certain sections, like the bouncing head portion in Level 2, have massive slowdown, despite the relative lack of on-screen activity. The areas are sparse, despite being divided up into two stages and a boss fight rather than the long thoroughfare found in the Genesis version. Make no mistake, though: Master System Ghouls ‘N Ghosts is a considerable technical achievement so much so, that in order to get the game to run, Sega had to sacrifice much of the challenge. If Ghouls ‘N Ghosts for the Genesis is Cannibal Corpse’s ‘The Bleeding,’ then its Master System counterpart is Metallica’s ‘Black Album.’ They’re both classified as metal, but they’re worlds apart in tone and edge. ![]()
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